Das Spiel Civilization V ist erschienen und die User sind davon sehr zufrieden. Aber Fireaxis hat gesagt, dass es in dem Spiel noch eine Bugs gibt, die sie gerne verändern möchten. Dazu wurde nun eine komplette Liste veröffentlicht und die so schnell wie möglich behoben werden sollen. Alle Bugs werden auf jeden Fall nicht im ersten Patch behoben werden, aber es wird Schubweise passieren. Wann der erste Patch erscheinen wird, steht noch nicht fest, aber für euch hier die komplette Liste.
Gameplay:
- Workers - Added option to force workers to ignore manually made improvements (so they don’t change what you decide was best for a plot).
- Workers - Fixed bug where number of turns to complete were incorrect in build action button tool-tip.
- Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more.
- Economy – Increased city wealth setting to 25%
- Economy – Multiple fixes to the way trade-routes are tabulated and recognized.
- Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game).
- Trade – Found and corrected a Trade problem that could cause your Resource inventory to multiply.
- City States - Fixed a bug where you could not gift aircraft to city states.
- Military - Medic promotion now only provides healing bonus for adjacent units.
- Military – Fix for Minuteman movement.
- Military – Correct promotions for “archer-like” units (horse archers, chariots).
- Military - Embarked units will no longer slow enemy land units
- Military - Improved unit cycling logic. Camera will jump around much less.
- Balance - Engineers +1 hammer
AI:
- Military – Better handling of unit need (navy vs land, etc.) .
- Military - AI will tend to build ships to deal with blockaded cities more often
- Military – Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces
- Diplomacy – AI will be more reluctant to offer or accept open border agreements with more powerful opponents.
- Diplomacy – Fix for never ending deals (peace, research agreements, etc).
- City – City specialization and city focus improvements.
- City - Cities that are Avoiding Growth will not grow while that option is selected
- Workers – Priority of trading posts reduced, and rebalanced priorities on other improvements
- Workers – Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing.
Multiplayer:
- Exploit – Fix for gifting unit exploit
- Chat – Color-coding, sound alerts, etc., added for in-game chat system, including a larger window.
- Deals – Additional deal validation put in place to verify deals before they are committed
Misc:
- Research treaties that end because you declare war will no longer grant the free tech
- Save/Load – Fix for corrupted saves being experienced by some players in late-game.
- Map - Huge map crash-during-load fix that were reported on some specific systems.
- Map – Terrain caching fix that could cause problems for certain video cards (the “glowing red orbs” seen on the map are an indicator of this).
- Map – Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations)
- Strategic View – Crash fix for units rendering in background.
- Strategic View – Fix for selecting units either standing on a city plot, or garrisoned in the city plot.
- Eyefinity – Better handling of leader scenes when using Eyefinity displays.
- Tutorials – Many tutorial tweaks and adjustments.
- Multiple crash fixes.
Quelle: Gamers